I got my church into UDK and I think it looks pretty good. I used nDo for the first time and I'm pleased with the results in my normal map.
These are the finished UVs for the church. There are a few unused gaps that I feel bad about, but they arose when I moved some shells around after finishing the texturing.
Because this is a static mesh in UDK, I had to make a lightmap for the engine. I used a lot of overlaps in my normal UV map, so it was a pain to separate each part out and arrange them nicely.
I started on a standard barrel that will be ubiquitous in my Old Western. It's UV'ed, so now I just have to finish up the details on the textures. Next week I will finish the barrel and hopefully almost finish another building like the hotel. I also just realized that I forgot to make a collision mesh for the church, so I'll throw that together.
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