Thursday, September 12, 2013

Week 3 Update - Church and Barrel

I spent about 9 hours on my project this week, mostly on texturing the church.  I was disappointed that it took me so long to create one building, but now that I know more about my schedule and am getting into the groove I'm hoping that I can speed things up.

I got my church into UDK and I think it looks pretty good.  I used nDo for the first time and I'm pleased with the results in my normal map.



These are the finished UVs for the church.  There are a few unused gaps that I feel bad about, but they arose when I moved some shells around after finishing the texturing.


Because this is a static mesh in UDK, I had to make a lightmap for the engine.  I used a lot of overlaps in my normal UV map, so it was a pain to separate each part out and arrange them nicely.


I started on a standard barrel that will be ubiquitous in my Old Western.  It's UV'ed, so now I just have to finish up the details on the textures.  Next week I will finish the barrel and hopefully almost finish another building like the hotel.  I also just realized that I forgot to make a collision mesh for the church, so I'll throw that together.


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