Before dDo
After dDo
I'm pretty happy with how the hotel turned out. It is the only painted building in my scene (I think), but it doesn't look too different fundamentally from the other buildings I have right now.
After the hotel, I started on my water tower. I built 2 of each piece of wood and UVed them, then rotated them 90 degrees for the other side. The opposite sides of each plank are also overlapped UVs. This way I could get the appearance of different pieces of wood with less texture space. I then took the pieces and built the tower plank by plank.
I took the texture into dDo and dirtied up the wood and metal. I tried to get an ambient occlusion map so that dDo could work better and add some water stains and rust runoff on the tanks. Because I had so many overlapping UVs, it was hard for me to eliminate all the extra junk and bake a good map. It ended up not working, so I just had to deal with it.
After finishing a bigger piece, I like to work on something small to recover. I have to make the general store pretty soon and fill it with random junk, so I figured I would just do something tiny like that. I made a super simple bag of rice from a cube. It is not at all in a final phase; it was more for a vision of what I wanted to do. I will probably finish it up first thing next week, or restart it. I would sculpt it a little bit so it conforms to the rest of the pile.