I spent 7 hours this week continuing to fill my general store. It is taking longer than I thought since I am putting details into the merchandise and experimenting with proper baking techniques. The ladder, guns, and toy trains were made over the summer, but I wanted more stuff in here to get the feeling together. I also added barrels that I made earlier in the semester.
The only new items in these screenshots are the two cans, one for soup and one for evaporated milk.
I worked in dDo some more to get the can dirtiness. It worked great for rust and scratches and tears in the paper. This was one of the first times I did a legitimate high-poly to low-poly bake with my cans and the bottle. I had to waste a lot of time figuring out problems and doing some research, but so far it has turned out ok. I haven't had a chance to get my bottle of Snake Oil into UDK yet, but it has rendering problems in Maya where the normals get fuzzy when viewed at a low angle. I'm still impressed by how effectively I turned the single hard edge of the model into a nicely rounded edge by the use of computer magic.
Next, I need to send my bottle into dDo and dirty it up. Then I'll stick it on the shelf. I might create a new texture for the same bottle to get some variation, but I don't have solid plans for what next piece of merchandise I'm making.