Thursday, October 17, 2013

Week 8 Update - Finished Bank

This week I spent 10 hours completing my bank.  I kinda regret including the vault door and desk with the main building since it messed up my UV space and made it hard to work with the texture.  I did some more UV stacking, but I still messed up a little bit by having 2 different brick parts and some other areas that could have overlapped.  It worked out ok in the end and I'm still learning.


I like how everything turned out and my normal maps are the best ones yet.  It is just under 2000 tris and the texture is 2k.

I need to fix the lightmap UVs because there is a lot of shadow bleeding around the desk area.  I had to set the resolution really high so that it looked acceptable for the picture.  I felt like the vault door was a little plain, but it works.



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