This week I spent 10 hours completing my bank. I kinda regret including the vault door and desk with the main building since it messed up my UV space and made it hard to work with the texture. I did some more UV stacking, but I still messed up a little bit by having 2 different brick parts and some other areas that could have overlapped. It worked out ok in the end and I'm still learning.
I like how everything turned out and my normal maps are the best ones yet. It is just under 2000 tris and the texture is 2k.
I need to fix the lightmap UVs because there is a lot of shadow bleeding around the desk area. I had to set the resolution really high so that it looked acceptable for the picture. I felt like the vault door was a little plain, but it works.
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