Thursday, October 10, 2013

Week 7 Update - Bank Modeling

I spent 13 hours this week on the bank of my Old Western.  After learning a lot of lessons from my previous buildings, I'm hoping this one will turn out the best.  With the other buildings, I was only building the facade and maybe a few extra walls, but this bank is coming with a complete desk, vault door, and more.  I just barely started texturing.  I spent a lot of time getting the UVs perfect and overlapping everything in the most efficient way.

I modeled the outside of the building to be exactly twice as long as it was wide.  That way I could make the walls out of 1 or 2 perfect pieces that tile the textures perfectly across all 5 faces.

The vault door is open just enough to let you see the back wall and shelves of the vault.  I didn't want to make the vault super detailed, so I hid most of it.  I will make some gold bars and bank notes later and put a bunch on the desk for the player to look at.

The whole bank is a little over 1900 tris right now, and I think I'm probably done modeling.


I'm trying to save on texture space, but this bank is different from my other buildings in that it has furniture and stuff built into it.  I'm thinking of using a 4k map for the texture; it sounds like a lot, but if I separated out the doors and desk and bars, it would still add up.  Next week I will finish the texturing and hope that it looks amazing.



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