The texture for the horseshoe is 100% done in dDo. I used its material abilities to make Iron from scratch. It turned out pretty dark, but doesn't look too bad.
This is the material inside of UDK. I recently discovered the "Specular Power" material input, which is the same as Gloss. I didn't realize how useful it is to add realism to shiny textures. I am now unsatisfied with all my normal spec maps by themselves.
Last week I said my normals for the snake oil were acting weird, and they are definitely messed up. I tried every setting in the baking process, but the normals were not showing up right at all. I removed them and now I'm just dealing with a sharp-edged bottle. The liquor bottles to the right were made over the summer for the Saloon, but I figured they could be used in here too.
The bags of flour look a tiny bit flat, but they aren't too unrealistic based on pictures I've seen online. I'm really happy with how dirty and terrible the texture turned out, but for some reason it doesn't look as detailed in the store because of the lack of lighting.
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