Thursday, December 5, 2013

Week 15 Update - More merchandise

This week I spent 7.5 hours adding more stuff to my general store.  I made horseshoes and flour bags, and finally put in my Snake Oil from last week.  I also spent a little time working on the lighting because there were dark shadows behind the center shelf.

The texture for the horseshoe is 100% done in dDo.  I used its material abilities to make Iron from scratch.  It turned out pretty dark, but doesn't look too bad.


This is the material inside of UDK.  I recently discovered the "Specular Power" material input, which is the same as Gloss.  I didn't realize how useful it is to add realism to shiny textures.  I am now unsatisfied with all my normal spec maps by themselves.

Last week I said my normals for the snake oil were acting weird, and they are definitely messed up. I tried every setting in the baking process, but the normals were not showing up right at all.  I removed them and now I'm just dealing with a sharp-edged bottle.  The liquor bottles to the right were made over the summer for the Saloon, but I figured they could be used in here too.


The bags of flour look a tiny bit flat, but they aren't too unrealistic based on pictures I've seen online.  I'm really happy with how dirty and terrible the texture turned out, but for some reason it doesn't look as detailed in the store because of the lack of lighting.


 I decided to reuse my baking soda box and turn it into an ammo box for shotgun shells, since I have the guns in the corner of the store.  I whipped together this texture in about an hour, and I can't wait to see what it looks like on the model in my store.  I really like making these small objects, but they take a lot of time.  I don't think I could possibly fill the whole store by the week.  I'll try to at least fill up that section of shelves.


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